Archive for the ‘Innovation’ Category

Persuasion through behavior change

Wednesday, November 30th, 2011

There is one news item that I have been following very keenly in the evening newspaper , going back home from work, daily. It caught my attention a week ago and ever since, it has been on my radar. The news is not  related to the bad state of economy, nor  connected with  sports , movies or  music. It is the ‘Get London Reading’  news story  published on the front page of  London Evening Standard newspaper.  This caught my attention because of the very title of the campaign and the positive vibes being generated and the potential impact and change it would create. The very title of this initiative is a great example of a behavior  definition, nevertheless if it is a tad bit broad and ambitious, if not ambiguous.

Behavior change is possible

In my last post, we looked at what behaviors are and the main types of behaviors. Some people actually asked me the difference between a behavior, goal and task. When I have seen the ‘Get London Reading’  campaign, it instantly occurred to me as an example to help clarify this. A quick look at the campaign page hosted online will give you an indication why I refer to this as an exemplary behavior change programme.  Well, in this post , let us take the next step and understand the Behavior Model touching upon the relationship between motivation, ability and triggers.  I wish to draw some insights from Fogg Behavior Model (aka FBM)  proposed by Prof. B.J.Fogg, using my examples.

The Poppy Appeal – Persuasion success story

A couple weeks ago, people in the UK observed Remembrance Sunday paying tributes to the armed forces personnel who sacrificed their lives in the line of  service.  People from all walks of life came forward to commemorate the bravery of  soldiers  in various ways. There were  donations collected in different forms , the most visible of them being the Web site making the ‘poppy appeal’  and of  course, the sale of poppies on the roads. You would have seen  many people in London and other cities wearing and flaunting these poppies proudly, to show their support to the Royal British Legion. The poppy appeal  program is a massive hit, garnering generous amounts of funds, besides all the attention. I wish to take the poppy appeal case as a success s story to elaborate my case about persuasion and behavior change.

    

Will do -> Want to do + can do

Let us consider a case when somebody comes and asks you to donate funds for the cause of soldiers. How many people will  donate  the money? Notice that some people do want  to donate, because it is serving the noble  cause  of  helping the defence services personnel, albeit  in a small way. But not always do you find that all these motivated people can actually give.  So, it is not enough to want to give funds, but  most importantly, people should also have the ability to donate amounts. Great, so you found some people who want to and also who can donate. Is the job done? Not exactly. They need to be asked, reminded and provided with ways to  donate . These are all the various triggers  used to facilitate these motivated and able people to take the step and donate the amounts. Then and only then, would the motivated and able people come forward to donate.

Fogg Behavior Model (FBM)

So, from the above example, let us try and generalize this  using the Behavior Model proposed by Prof. B.J.Fogg, Director of Persuasive Technologies Lab, Stanford University. You would have understood that people will do a task, not only when they  are motivated but also when they have the  ability.  In other words, the first step in the process of behavior change is to identify those people who have high motivation.  The next step is to simplify the task or  process, or to increase their ability to do the task.

However, it does not always happen that these people actually do the tasks, until they are triggered with the right call to action. These triggers have to be placed on the journeys or paths of these people,  at the right time, in the right place and with the right visibility. That’s the secret  behind many successful products and services, which have been able to bring about a behavior change  in their users.

Change is in the air – Lean & agile

You  would have seen that this persuasion and behavior modeling is all about change, but change of a different kind.  Organizations and products have been trying to induce the behavior change in the people.  The beauty of this model is that it perfectly aligns with the spirit of other successful contemporary models for change management . These include  but not limited to Agile product development and lean startup. All these models and schools of thought have an almost similar ideology. Agile product development is about identifying and responding and managing changes with the right people, tools and techniques. Lean startup embraces the philosophy of doing something in a small way leading up to a gradual and sustainable growth model.  The behavior model encompassing behavior  modeling, behavior change and persuasive design combines the best practices from psychology, change management, design and product  engineering areas.

Mantras for changing behaviors

FBM is a powerful model which is applicable across different industries, product lines and market segments. It is very apt in the scenarios where you wish to make a long term behavior change, with an aim to make a positive habit among your customers and users. Here are some tips and guidelines, given by Prof. Fogg, based on the points discussed in this post.

  • Behavior depends on how motivated users are, their  ability and response to the right triggers for action
  • People’s behaviors can be changed by motivating them, making it simple and/or  inciting them to act
  • Place triggers on the paths of motivated people who are able to do the behaviors
  • Habits can be formed in people through behavior change
  • Focus on increasing ability by making tasks easier for users
  • Help people  do what  they already want to do

Hope you enjoyed reading this post and it is as helpful to you as the previous ones. Until next post, ciao!

Behavior change and persuasive design – Bootcamp summary

Saturday, November 12th, 2011

Behavior change it is, if you are wondering what’s hot in the consumer space. I see this as a game changer , with organizations now looking beyond satisfying the explicit needs of users. Simply put, as a product or a services company, you have the power  to change the behavior of your users. Apple, Google and Facebook  are great examples of  how well they understood the behavior modeling and persuasive design and successfully applied it in their products.  Numerous products such as FitBit and DailyFeats-Jawbone UP  use similar concepts to make people fit and healthy, bringing about a change in their long term habits, resulting in better health and lifestyles. We will talk about these products in the coming posts, in detail, but in this post I focus on the ‘persuasion and behavior design’ boot camp that I attended recently.

      

 Persuasion and Behavior Design Boot Camp by Prof. B.J.Fogg

Last week I participated in the 2-day Persuasion Boot Camp held at San Francisco, USA. The workshop was conducted by Prof. B.J.Fogg, Director of Persuasive Technologies Lab, Stanford University. It was a great experience, learning directly from Prof.Fogg, who is an eminent thought-leader on this subject. In this post, I will briefly touch upon the next 2 paragraphs with my views and then give a few snippets and key takeaways from the workshop. I wish to share with you the learning from this workshop and also my experience applying it. Watch this space for interesting stuff to come in the future posts. For complete set of photos from this workshop, please visit www.facebook.com/texavi

Essence of Boot Camp in few words

I give below a few points briefly on how the workshop was conducted, why I think its different from others and the important takeaways from the boot camp. To start with, the following one-liners summarize the learning.

  • Its all about users’ behaviors, not just product’s features
  • Solutions, not just problems
  • Focus on creating solutions quickly
  • Ideate, initiate & Iterate
  • This model aligns with the agile development and lean startup
   

Myths and misconceptions, shattered

The workshop helped address a few myths that we have about product design, development, human psychology and behavior design. I mention below a few misconceptions prevalent in the industry that we should be wary of .

  • Blind trust in excessive academic research
  • Focus on features  is important for products
  • Attempts to motivating people on a continuous basis without simplifying the tasks
  • Focusing on attitudes, instead of behaviors.
  • Everything big is good – big ideas and big initiatives are always successful
  • Its difficult to make people adopt to new behaviors

Great content and context

The workshop was refreshingly different not only in the content but also in the context and delivery.  Open-house discussions and interactive brain-storming replaced the more traditional ways of presentations. I can say that the highlight of the boot camp was that there was little or almost no usage of computers and Powerpoint presentations. Going by its apt title, the boot camp did its job aiming to make the participants experts in the specific areas. Prof. Fogg chose the topics very carefully and was even more meticulous in their delivery. He ensured that the core concepts are registered in the minds of boot campers using intensive hands-on sessions and role-plays rather than relying on typical pedagogic methodology.

  

Nice ambiance and a perfect setting

Far from the maddening buzz of the urban landscape, the workshop was conducted in serene ambience.  Held in a beautiful guest house located by the riverside, the place was the best fit for learning and sharing . Also Healdsburg is a place surrounded with fertile land and so there is no dearth of natural vegetation. Every household here grows vegetables and fruits and no wonder you get the best quality natural products, direct from nature. This place also boasts of some fine vineyards and wineries around. All of these provide a great backdrop and a wonderful setting for the workshop.

  

And to wrap it up…

  • Good use of different rooms and sometimes outdoors kept the workshop alive and participants active
  • Outdoor activities and exercises were nice, thanks to the pleasant weather
  • Perfect blend of individual and group exercises made the sessions insightful and interactive, as well
  • Assignments right after discussions ensured that we applied the concepts to understand better
  • Interactions with alumni and previous bootcampers helped understand the value of the boot camp
  • Last but not the least, nice food and to top it all, a grand dinner  arranged by the local wine trader
In the next few posts, I shall write more on the behavior model and how you can use the behavior design to create persuasive products and services. Hope you enjoyed reading this post. Until next one, ciao!

The knack of developing ‘new products’

Thursday, October 27th, 2011

As you all know, during the recently held “Lets talk iPhone” event, Apple officially announced the launch of  iPhone4S, iOS5 and iCloud. While it was a disappointment to some people who were expecting the big upgrade to iPhone4, that’s beside the point I want to make in this post. Rewind to April2010, when Apple first launched iPad, as the first ever consumer Tablet in the market. There was a knee-jerk reaction from lot of people, who rejected Apple’s new Tablet concept. There were more naysayers who expressed that they didn’t find any use for it and that the iPad was just a “glorified and bigger iPhone which can’t be used for calls”.  Its everybody’s knowledge how that perception and reactions changed drastically over a period of time. Apple created the undisputed benchmark and a leader in the Tablets market, with many more companies bucking the trend and releasing their me-too versions. In this post, let us look at what it takes to create great products by managing users’ reactions and how you can better define the product.

Great products vs. good products

Some times, you would have come across products that not only have features and functionality to help you do the mundane tasks, but also fit in very well into your life and work. Discerning readers like you are very well aware that there is a difference between great products and good products. Great products differ in that they offer rich context, enable users to realize their goals and enchant them satisfying their implicit and unmet needs. These often go beyond the briefing and provide more than just nice features. Its true that not all products are created with this intent and that they gain users’ acceptance slowly over time.

iPhone and iPad

How users relate and adopt to new products

I have seen an almost pattern-like behavior from users on how they react to products launched as groundbreaking new concepts which go on to become a huge success. I call this the 5A model of User reactions to new products. It starts with an almost hatred like feeling towards the new product. This is because users develop habits with the existing products and are happy using them the way they are. They perceive the new product as a change and a potential threat to their comfort. This could be because of the innate behavior of aversion to change and anything new. Then over time, due to various factors, both external and internal, customers tend to develop an acquired taste for the product.

The 5A model for product adoption

The perceptions and reactions of users to new products almost always follows a gradual progression of steps leading to great adoration for the products. I am not sure if anybody has patented this model already, but these terms came to my mind 3 months ago, when I was working on a new concept product for one of my clients.

  1. Aversion
  2. Acceptance
  3. Admiration
  4. Aspiration
  5. Adoration

I observed this model applicable to many successful products, tracing back to the times of their launch, how they changed with marketing, alignment to business and better product definition.  One of the most successful product companies, Apple and its successful creation, the iPad are not an exception to this model, as we discussed above.

Ask what you are creating

The trickiest thing in developing new products is in understanding, defining and communicating what your product is and what it can do. Most products fail, not because they are designed badly or implemented in a technically incorrect way. They fail because the product vendors could not communicate the purpose and benefits of the product clearly to the customers and users. Or worse still, products are hit the hardest, when the product owners themselves are not clear about the vision and definition of their product.

How to define your new product

Innovation and thinking differently often help you in defining your product, which is a first step in paving the way for its success. The standing example for a successful application of innovation with thinking big is Metamorphosi which changed the way lamps and lighting are created.

Lighting Solution, not just a lamp  Metamorfosi_lighting_solution

While every other player in this market thinks of creating better and attractive table lamps, Artemide realized that they are not merely creating lamps, but helping keep people in better mood through their lighting. So, they decided their product definition as not just as a lamp, but a ‘lighting solution’! Small wonder that Artemide and Metamorfosi are equated to innovation in the home decor segment that triggered many admirers, followers and copy cats too, all around the world.

New product development checklist

The critical success factor in the product development is having a clear vision, direction and purpose for the product or application, that you are creating. You need to define the scope, intent and content of your product, which help in translating the vision into the product design, development and delivery. It is often necessary to go beyond the immediate form and name of the product under description. Do not get attached to, nor be limited by the physical aspects of your product. I always do a check with the following parameters to decide how well we are doing and whether we are on the right path. I use these as a definitive check list to assess the potential success of your product or concept.

  • Business viability
  • Technical feasibility
  • Product usability
  • Resource availability
  • Consistent Quality

The above factors play a decisive and definitive role in the assessment of your product’s potential and performance. Do not underestimate the potential of validating your product against this check list. This would give you a very good measure of how your product is faring and in what direction it is heading to. You can then take necessary course correction and take preventive steps to steer your product back on track. We can talk in detail about applying each of these in the context of your new product, in a separate blog post.

Hope you found this post informative and usable. Happy Diwali to all my Indian friends and followers. Until next post, ciao!

 

Make IT easy – don’t take IT easy

Saturday, October 15th, 2011

After all these years of my experience in engineering software products and applications, I realized that there is one phrase that I tend to hate the most. No, its not “Give me a ballpark estimate” or “I need this delivered by e.o.d. today”, though these come close enough to be 1st and 2nd  runners-up :) . The one I am referring to is “Let users figure it out”. It is a nemesis to developing successful products, often resulting in a shoddy product.  The “Figure-it-out” syndrome as what I call it,  could be an evil for product development which can be as bad as, if not worse than Featuritis. The plausible cure for this syndrome is when the product is made easy to use for those people who are using it for the first time. In this post, I touch upon the ease of learning and use and give some tips about making your products a breeze for your users.

Easy to learn and use

Let us be honest, how many of us got trained on using the ATM card to withdraw money from a cash machine? At the least, how many went through the user manual, supplied? Popularly known as Any Time Money, the Automatic Teller Machine was conceptualized and designed so that users from different segments can get to use it with little or no effort. This is a classic case of designing a product which is not just easy to use, but also easy to learn for new users as well. Easy to learn and use a product is a critical yardstick to measure its success and is often ignored to a large extent for various reasons. Lacking this, a product might become a nightmare and the product or feature puts off not only novice users but also some experienced users, some times.

New user scared of technology product :)

But then it has the ‘user manual’

Training, setup guides, user manuals, glossary, help docs and other such documents are meant to support the new users in coming to grips with the product. Like a site map which provides a clear guide on how a web site is structured, most of the above artifacts are meant to make it really easy for the users. But then, there is a view prevalent among the Design community that site map comes handy only when a web site is not usable by itself. In other words, only when users are confused, puzzled and left with no option, that they would look at a site map. So is the case with the supporting documents and help guides that I mentioned above. No matter how effective and efficient your technical writing team is, your documentation goes often into the dust bin. The golden rule is ‘Customers and users don’t read user manuals!‘. Bear in mind that these are good supporting aids but they can never replace a well-designed product.

The ‘Figure it out’ syndrome

Whether its the apathy towards customers and users, or the need for speed in delivering the product to market, the figure-it-out tendency gains ground with the product development team. You don’t suddenly wake up one fine morning with the syndrome. It gets built up over time and plagues your product and users to no end. Here are the factors that can potentially contribute to it…lack of empathy and concern for users, a frog-in-a-well approach. Also, an unwritten but strictly-followed preference attached to functionality and technology over user experience tilts the scales against making the product intuitive.

Don’t undermine the impact of this syndrome, it could be long term, deep cut and manifold. It affects not just the product creators – the stakeholders and the development team but also the product consumers. For the creators, due to the relatively short-sighted  aspects of their planning and execution, there will be heavy overheads of customer-reported defects leading almost to a total rejection of the product by the users.  Some of the products tend to be so overly complicated for new users that they instantly give up and return them or pass on to others. There are umpteen examples of products which flopped not for their technological maneuvers, nor for their functional richness but merely because they are rather too complicated for users to start using it.

Steps for ease of learning and use

The first step in making your products easy to learn and use, is to know your users. There is an oft quoted saying in the User Experience industry that tells it all - “Know thy user and you are not your user”.  The next step is to design and develop the product in such a way that it is intuitive and clear for users. Cluttered and dense interfaces, confusing controls, unclear messages, lack of help when needed- all of these make it hard for your new users.  As Steve Krug puts it in his book, ‘Don’t make me think’, the moment you let your users start thinking about how to use any feature or functionality, you start to lose the user ‘s interest.  Also, there should be a flow that lets users feel immersed when doing a task. This would make them not only feel that they accomplished the task but also delighted. I would equate this to the concept of flow as explained by Mihaly Csikszentmihalyi in his classic book on psychology – “Flow: the psychology of optimal experience”.

yes, don't make them think   Let there be a flow with the tasks in your product

Who are you creating the product for

To be able to design your product better for ease of learning and use, you need to clearly identify who you are creating the product for. Going back to the ATM card example which we discussed above, the product was intended to be used by the larger number of users with little or no literacy, who would have never seen, leave alone using a computer before in their life. It was designed and developed knowing fully well that it needs to work with all the users with different backgrounds and literacy levels.

Atm machine in use   Monk using ATM machine

The beauty of the ATM product lies in that they cleverly disguised a computer into the machine. Without users’ knowledge, they are actually using a computer and its all made so much of a breeze to use it. No wonder, the concept and product caught up and it has changed the very definition of  ’banking’ on a global scale.  Another case in point is Intuit’s QuickBooks. While every other accounting product in the market was geared towards the accountants and qualified book keeping professionals, Intuit understood that there is a huge demand for a simplified accounting product for the non-accountants and novices. They launched QuickBooks with the sole focus on this segment of users and today it is the most successful product in that segment, popular for its ease of use among new and expert users, as well.    

QuickBooks - Accounting made simple for non-accountants

Expertise and experience make a big difference

I would suggest that you classify your existing and/or potential users, based on the following:

  • Demographics
  • Education and computer literacy
  • Professional
  • Psycho-graphic (attitudes, likes and behaviors)
  • Tasks and scenarios

More importantly, to make your product easy to use, you must first profile your users based on the product usage experience. The following is a typical way of classifying the user groups, but you can adapt this and modify it to suit your needs.

  • Novice /beginners
  • Intermediate
  • Advance
  • Expert/experience

Specify your target

Now that you had a considerable start in the path of creating a great product, you now need to ensure that you have the right pick. The list below will help you in approaching the product definition in a structured way.
  • Identify the composition and distribution of your existing and proposed user base
  • Have a clear markup of the proportion of new users vis-a-vis advanced or expert users
  • Specify which of the above user types you will target with the product
  • This is applicable equally to the features and functionality and not only to the entire product

Here is how you can make IT easy

Beside the above suggestions from my experience, I offer a few other tips below to do a quick check on how effective your product or feature in the scale of ease of learning and use. You might use these as guidelines during the design and development of the product or as checkpoints to validate the features and functionality in your product. I am classifying them into the typical buckets of user experience, so that its easy to assess them individually.

Functionality

  • What can I do with this product?
  • What do I need to do, so that I can achieve my goals?

Navigation

  • Where am I now?
  • Where can I go from here?

Interaction

  • What should I do to make this work?
  • How responsive is it to my inputs?

Presentation

  • Does this look pleasing to my eyes?
  • Am I distorting anything to make it appear what it is not?

Help

  • Can I get help when I need?
  • Is help provided when I require it?

As always, hope you find this post informative and useful. Please do give me your feedback. Until next post, ciao!

ZFTD32WWJGMW

User centered innovation

Saturday, August 20th, 2011

You might be slightly intrigued by the title of this post. Yes, you are correct in that the focus of any innovation almost always happens to be on customers and end-users. It ends up delivering value to users in some way or the other and that the most significant benefactor in the process of innovation is the user. No denying that truth, however, in this post I wish to look at innovation being driven by users and their needs. Let us look at a few instances which triggered the users to innovate and what it takes to nurture this user-centered innovation.

Defining innovation

From whatever I have learnt from my experience, I would define innovation as an approach to deliver value to customers and users, using the existing resources and working under the constraints. It could be a powerful combination of bringing in some simple ideas, adding some imagination and creating value.

This value-creation process can span across multiple industries, verticals, domains and market segments. Innovation is not restricted to products alone. Innovation can happen in the way you deliver services to your customers or even in the way you improve the internal processes within your organization.

Whose problem is it anyway

Innovation starts with identifying the right problems and can be said to be successful when the ‘right solution’ is created. What is a right solution? It is that which works for customers and users! But whose problems are you trying to solve? Its the users’ problem and if its their problem, who is best equipped to find a way out? Well, the people who have the problem did find the solutions too in some cases and in this post we shall touch upon a few of them.

   

 

Quality and process improvement initiatives such as Kaizen, TQM (Total Quality Management) and Quality Circles have been evolved in the later part of the 20th century. These initiatives came out after finding that the people who are close to the problems are the people are working on the shop floor and are working on the assembly lines. Many companies in the automobile industry have successfully leveraged Quality Circles to identify the problems and also soliciting solutions from the people who are working on the shop floors.

Improvisation vs. innovation

Innovation need not always be ground-breaking and involving rapid changes to the existing ways. It is not about big or small, high or low, but it is about the ability to deliver value in the first place. As the saying goes ‘necessity is the mother of invention’, it is necessity and not needs alone that drives people to innovate and invent. Note that the user is the person who has the problem or the need and he/she has the best ability to determine the scale of impact or outcome from the process.

A case in point is the video clip that you can view by clicking on the link below. I came across this small video clip being shared in the social media. I am really fascinated by the way the gentleman in the video found out a way to satisfy his need to look better in the eyes of the onlookers, when driving his car. Sometimes, its the urge to look better that makes us think for better way of doing things leading to innovation. This proves that innovation or the ability to make things better need not always be on a large scale nor involve massive machinery.

Manual Power windows_innovation demo_Video Clip

Innovation is not expensive

User-centered innovation need not be a huge investment involving millions of dollars. It need not be even be seen as an investment in some cases. It is more a process of improving the things or merely doing the same things in a different way to bring about the value.

I am reminded of the story during the cold war space programmes by USA and the USSR. NASA invested millions of dollars to invent a pen which writes in zero-gravity space conditions. They invented this space pen ( also called as Fisher’s space pen) after a lot of effort, time and cost of research. The Russian Cosmonauts on the other hand, used a cheaper and smarter way…they used ‘pencil’! My friends in India might recollect the famous scene by actor Amir Khan in the popular movie ’3Idiots’.

    

I saw this Fisher space pen (also called as Bullet Pen) when I visited the Smithsonian’s NASM (National Air & Space Museum) in Washington D.C. Of course, the above is just a story and not completely factual, as the NASA did not develop the space pen but acquired it from the company that manufactured it and later the Russians too started using the space pen. However, the moral of the story is that innovation need not be expensive all the time.

Measuring innovation

A true measure of innovation is the value delivered to the users. But I would not measure the value as high, medium or low. I would not even quantify the value delivered because that would defeat the purpose of innovation as a continual or should I say continuous process of making things better.

Native intelligence and improvisation

Innovation does not require high end technology nor using huge number of resources. Some times , as they say at grass roots level, this can be witnessed through using native intelligence and improvising in a small way. A small example to prove this is the case of mobile vendors of vegetables who went innovative in the rural areas of Vijayawada in India. I witnessed one such instance in a remote area, Gollapudi in the outskirts of Vijayawada. This area has a few colonies which came up recently but they are too inside the town to be closer to any everyday things such as vegetables and groceries.

  

Their application of native intelligence and innovation starts right from the vehicle they use for moving from one house to another. The local vegetable vendors hired a truck, took a few select vegetables in bulk and went about advertising the arrival of their truck. The truck is customized to suit the needs of the vendors. They announce that they have come onto the roads using a microphone. The lady who uses this microphone seems to be more comfortable with a telephone, than a microphone. Also, considering the comfort factor too, the mike was remodeled into a telephone receiver using which interactive and sensible announcements are made by the vendors. Now, that’s what I call user-centered innovation. :-)

Hope you find this post informative. We will touch base in the next post, till then ciao!

Mind the gap…Tips for good product management

Saturday, August 6th, 2011

Caller:             “Hello, is this Tech Support?”

Tech Rep:      ”Yes. it is. How may I help you?”

Caller:             “The cup holder on my PC is broken and I am within my warranty period. How do I go about getting that fixed?”

Tech Rep:      ”I am sorry, but did you say a cup holder?”

Caller:             “Yes, it’s attached to the front of my computer

Tech Rep:      ”Please excuse me if I seem a bit stumped, it’s because I am. Did you receive this as part of a promotional, at a trade show? How did you get this cup holder? Does it have any trademark on it? ”

Caller:             “It came with my computer, I don’t know anything about a promotional. It just has ’8x‘  on it.”

The caller had been using the load drawer of the CD-ROM drive as a cup holder and snapped it off the drive.

[This story was attributed to George Wagner,  Greenberg,1971]

You might have read this earlier and laughed it off. I started this post with this very naive-sounding, but true conversation that happened between a PC user and a customer service representative.  Today, I wish to touch upon  the widening gap that prevails between the management and stakeholders of product companies and the needs and conceptual models of end-users. As a product manager, its all the more important to understand the existence of this divide between the creators & consumers and try to plug this ever widening distance!

First, identify the people involved

First things first, define the roles of the people involved in the process of product creation and consumption. To keep it simple, we can classify them into three different categories – stakeholders, customers and users. These can be people, groups of people, entities or even organizations. They can be separated physically and logically into different classes, but sometimes there could be an overlap or common areas amongst a few of them. For instance, in a product company such as an automotive manufacturing, sometimes the stakeholders and customers could be the same as the company might be manufacturing the components which are consumed by the same company in building a car.

What do you want to be and want to do

Stakeholders are those people who have a direct or indirect influence on and who get benefited from the product, solution or service  under development. One might argue that customers and users are very much part of the stakeholders. Yes, they are, but since they hold bigger stake of your product, you can classify them under a separate category. For simplicity’s sake, include in this category of stakeholders…management, product development team, client, vendors, partners, venture capitalists, and all those involved in the process of product creation.

You need to identify the key stakeholders in the form of individual persons from within the groups. Have one-to-one interactions with each of the identified stakeholders. During these interactions, extract the various perspectives depending on their roles and profiles. For example, from a CEO, get a business perspective, whereas from a CTO understand the technical perspective and from a Business Development Director, get the views on customers and competing companies.

Define the ‘Identity’ –  Inner view

The sum total of the vision, challenges, constraints, expectations, views about competitions, products, business, technology etc. from each of the key stakeholders provides the composite identity of the organization or the product under discussion. You might notice that within the same organization, and on the same area or point, there might be conflicting views and expectations from different stakeholders. However, this should not be a stumbling block, but instead try and understand why these differences are cropping up and resolve them with the involvement of stakeholders.

I am reminded of the marketing assignment which I did during my MBA summer-project. It was with a company which is into biscuits,cookies and dairy products. They just re-positioned their brand and brought out a whole range of products aligned to their new identity. The company’s stakeholders thought that the brand and the products they create not only support the health and well-being of the consumers but also enhance their thinking and intellectual capabilities. So, they started massive campaigns all around the country brandishing those perceived values, strengths and greatness of the brand and product. Read through the next few paragraphs to know the outcome of my studies.

Customers and users may not be the same

In the case of services, mostly customers and users could be the same, but in the context of products and that too for enterprise and B2B products and services, these two groups invariably differ, to a large extent. In fact, even within the same group say customers, you have different variations such as decision makers who hold the purse strings, and purchasers who execute the deal.

No ‘Average Joe’ in users

The ‘law of averages’ might work in almost all the places but not in product innovation and user experience management. Bear in mind that there is no average user or stereotypical user, for whom if you design and develop your product, it works across all the potential users.  Similarly within the users, there may be many different sub-groups based on tasks, work profile, experience, education, and other demographics. You just cannot assume that all the users are same and have the same needs, wants and challenges.

Understand the ‘Image’ – External view

Another critical component is to understand the external perspective, that of the customers and users about your product. This is what I refer to as image of the organization or the product. Often times, this image is formed in the minds of the users through various ways. Some of these could be the interactions that users have with  your company or product, experiences formed through usage of this or similar products earlier, advertising and promotions, interactions with friends, peers and family about the product etc.

Sometimes the image formed about the product need not be real at all and instead was formed from incorrect perceptions and misconceptions. Again this could be due to various reasons such as users themselves( demographics such as education and experience), your product (promotion, design of the product, and its promotions) or both.

Referring to the biscuit company case of my assignment, I did a lot of user research talking to users, understanding their mental models, conducting some market research to know their perceptions, preferences etc. All these studies led me to a very strange set of results. The consumers of this specific brand and products, don’t really see anything healthy in the products, nor do they associate it with their thinking well or intelligence. They had a completely different sense of what these products stand for and do

Gap = Identity ~ image

You defined the identity for your product from stakeholders’ view and also understood its image among your customers and users. By now, you would have realized that they are not exactly matching and that there is a difference between the identify and the image. Often times the success or failure of the product is decided by the extent of this gap. The focus now shifts to measure the extent of this gap, both qualitatively and quantitatively. Then the next steps are to understand the root causes for the gap and taking corrective and preventive actions.

Going back to my project work on the biscuits company, I analyzed the results and found that there was a huge gap between the company’s vision and consumers’ view of the products. After further analysis, I could get to the bottom of the case and understood the real reasons to be lack of customer awareness, increasing focus on competition, new management oblivious to the ground realities of the industry and the market needs etc.

Here is how to plug the gap

To ensure that your product works well for the key primary users, follow the guidelines I give below. These are based on industry standard best practices and also from my experience from the past success stories. Note that each of the steps can be explained and expanded into a separate blog post or even a separate chapter in a book. I am just giving them in a list so that we can focus on the specific topic of this post.

  • Create user profiles
  • Select no more than 3 user profiles as your primary target user groups
  • Create personas
  • Understand the conceptual models of users
  • Identify the key needs, challenges, pain areas of the users
  • Understand the key tasks that they do
  • Define the breakdown scenarios, and workarounds used in doing these tasks
  • Use the personas extensively throughout your product development
  • Scope the features and functionality of your product, around the personas
  • Design and develop your product around the needs
  • Keep stakeholders, customers and users involved throughout product development
  • Go back to these people on a continual basis with whatever you have developed
  • Try and identify the gaps, problems, and areas of improvement

I hope this post would help you form a vision for your product, reach out to your users, understand and bridge the gap between the two. And by doing all of these, you are increasing the chances of developing a successful product. Till next post, ciao!

 

The Pursuit of Innovation

Friday, July 8th, 2011

Apple, Google, Facebook, Toyota, Coca Cola, Nike, Microsoft, BMW… what is common to all of these. Yes, they are all leaders in their respective industries and markets.  But the one thing that ties them all is their sustained commitment to their vision and the values they stand for.  However, I think the real secret behind their success is an aspect of their leadership and that is what I call ‘the pursuit of  innovation’. This is indeed the true differentiating factor that separates the leaders from followers and distinguishes the champions from the players.

As part of this post,  I touch upon a few aspects of how we can seek innovation by leveraging our strengths and managing change. I also give a  few real life organizations and their products to understand the practical aspects of seeking innovation for greater value creation. We can draw lessons from these as to how one needs to pursue innovation and leverage it for continual success and leadership. This is not an exhaustive list though and there are a lot of different ways and perspectives to look at innovation and imbibe it in our own organizations and work spheres.

Focus on value-creation, not technology

When we talk about innovation, invariably technology gets highlighted more often and in some cases innovation is equated with better technology. Yes, technology is perhaps the best medium to deliver innovation and it is undoubtedly the most-successful factor in transitioning your vision into reality. If you are a technology company and your core offering itself is technology, then of course, you can safely lean on it and claim that you are have innovated and created better technology. However, in most cases, bear in mind that technology is merely a vehicle and the real driver is business. And the key is the value delivered to your stakeholders, customers and users.

Turn threats into opportunities

Take any industry, any segment and any product line, we already have hundreds and thousands of companies, brands and products. Globalization would have brought about huge benefits but along with the opportunities, it also brought about threats for companies. They have new competition now and not just new but this competition comes in different sizes, shapes and formats. With the advent of Internet there is another aspect of  ’opportunity-threat’ that manifested itself to organizations, worldwide.

The Web, they claim is the largest communication device ever invented by man. It changed the way we work, live, and communicate. It also brings with it another aspect and this time in the form of intense competition. Your biggest competitor is just a click away and within a few seconds an impression could be created and a deal is made or lost. But then all is not lost yet and you can turn this to your advantage. The real secret of success with Web lies in how well you embrace it for your advantage.

Not a destination, but a journey

Innovation is not a one-time activity which an organization or individual does once to achieve success. To succeed and lead the pack, we need to innovate continually and our  products and services should be a reflection of this. There is no place for contentment in this dynamic world where the cliched saying ‘Change is the only constant’ is true to its letter and spirit.  Continual improvement in products and services and consistent delivery of value is what separates the leaders from the followers.

For instance, Apple never moves away from their mantra of delivering superior experiences to their users and this philosophy is pretty much reflected very strongly in all their products ranging from Macintosh to  iPod and from iPhone to iPad. It is Apple’s constant endeavor to keep their users on top, and make them happy with every new product line, product, and release that they create.

Leverage your strengths

One way to pursue innovation is by identifying your strengths and leveraging them for your competitive advantage. Every organization needs to pursue the case of innovation and champion the cause of their users’ delight. No matter how big or small the organization is, how large or small the market is, how specialized or generic the offering is…every organization has to strive to strike the right chord with their users. Only this would help these organizations to be successful with their offering, whether its a product or a service.

A case in point is Bose audio systems which prides themselves with the tagline ‘Better sound through research’ . Amar Bose, who started off the company as an extension of his research project at M.I.T., came out with his offering of better sound supported through an innovative approach. Bose, with their Wave technology and its application, broke the myth that ‘bigger the speaker, better was the sound’. Focusing on delivering better user experiences, Bose took over the market and continued to churn out products that offer greater value and experience to users.

Make a difference - create ‘the change’

The only way to survive in this competitive world is to cut the clutter and make a difference. I came across this interesting quote about change – ‘People who change after change survive. People who change with the change, succeed. People  who cause the change, lead’. How true and relevant in the ‘melting pot’ world that we are living in, nowadays!

Dyson is renowned the world over for their hand dryers. Dyson’s hand dryers are known for their efficient, hygienic and energy-saving capabilities. Dyson did not stop at delivering great drying experience to their users and value for their customers.  They leveraged their command over the air flow technology and created an alternative approach to a ubiquitous product  that we all know and use, a fan. Yes, Dyson invented  the blade-less circular fans which are efficient, easy to maintain and comfortable to use. Again, a case of making a difference despite the size of the organization, product, or market, thereby offering unmatched innovation through delightful user experience.